The Master of Kurama — illustration for the Tengu chapter of the Ages of Myth Codex

Tengu · Chapter 5 of 6

The Master of Kurama

Sōjōbō · Yoshitsune · A monster as mentor

Whatever he learned up there, nobody could beat it afterwards.

Japanese tradition sends the boy Ushiwaka-maru — later Minamoto no Yoshitsune, the general the country has never stopped telling stories about — up Mount Kurama as a temple page, and has him slip out at night to be taught swordsmanship by the tengu who lives there. In the noh play Kurama tengu the teacher is Sōjōbō, chief of the mountain's tengu, and the lesson is given out of something like affection for a lonely child. A figure invented to humiliate proud men ends up as the teacher of one of the most celebrated fighters in the tradition.

Unlocks in-game at Ascension tier 4.

Read the rest in the game

Ages of Myth is free on iOS and Android. Collect the figure and its Codex opens as you play.